Image with the island
Tuesday, March 16, 2010
Monday, March 15, 2010
Islands - Concept
The beginnings of some concept art for the prototype. This image here is what we hope it will be like when flying through the clouds.
Islands - ideas
After looking at Matt's questions about our game, specifically "What do you do on an island?". We had thought about having a central town, maybe the place the game starts. Where you get given an objective. For example, A town person asks you to take a picture of a lovely looking waterfall on one of the islands. You fly off to the island, take the picture and bring it back.
But then Zac came up with the idea of getting given a letter and a photograph from a character that you need to deliver. All you know is that this place is on a specific island. You then fly to the island (maybe using a compass) and use the photograph to find the place the letter needs to be delivered.
As we are trying to keep a relaxing theme, they are fairly similar. If the game moves past the prototype stage maybe both ideas could be implemented.
But then Zac came up with the idea of getting given a letter and a photograph from a character that you need to deliver. All you know is that this place is on a specific island. You then fly to the island (maybe using a compass) and use the photograph to find the place the letter needs to be delivered.
As we are trying to keep a relaxing theme, they are fairly similar. If the game moves past the prototype stage maybe both ideas could be implemented.
Islands - Roles defined
Cameron, Zac and I have decided that animating a camera to simulate the flight would be a better option for this prototype.
Cameron will be creating placeholder assets, such as the island, maybe more if there's time. Zac will be setting up the scene and animating the camera, to try and simulate the feel the playing will have flying around the world. I will be deciding on a colour palette and drawing concept images.
Cameron will be creating placeholder assets, such as the island, maybe more if there's time. Zac will be setting up the scene and animating the camera, to try and simulate the feel the playing will have flying around the world. I will be deciding on a colour palette and drawing concept images.
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