![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF1IfANlx-fDnl80ioeWne8iDpzm-Roe2LYTHJ4tERJ80Zpfs1U_yC3yyzRestnbSTzlqE5-Cf14iFpZB1S5Y9WSgQzUgbFWvf7ICumRGSQxCjBk_zppEt0STsJv21Y4S7M7QV7rHcOMZo/s320/Unity-trees.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnegkFX3J30CThLjjfrw-T5n5Gy7TMHXZwLLh7xWSyQqQUuiplt6qr53BqfUclyvWTdYDvnBA42Nyid3zdScfURAlSmOCP019j9kg-nRRs2HlfptereNHutqIlITTcIhGebQMm1y345yuo/s320/Unity-trees2.jpg)
However, after talking to Cameron about the style, we think the textures maybe be too realistic. So I thought instead of creating entirely new tree's, I would quickly try out some filter effects on one of the trees.
Before
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbB3Uqc1xFambfJuDYnn18ER-rV23PGY9EQJU4ScstQk6jgSyabBzZvvooDr70rZsoSEai7rdnbc2dQICvX0neZPSa_vSX2gRNNtIEgsy4iXBP3d0WerzMtedYWKUyw_oUpNo2LB2bQpCw/s320/before.jpg)
After
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoYddN4EHg6lbKqHC7qJ0BJDuw4I0gcsBLXsMVgTb0EVS2Hk980L7vc_aZqKjguZHYrgY4D8lbu7LLRs58y_Bf1zQ4C2CCmmc3I-AMjmEUYEoOK8J6NL2PiHsgtRrkE8QcRnw-ueDsuuS0/s320/after.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoYddN4EHg6lbKqHC7qJ0BJDuw4I0gcsBLXsMVgTb0EVS2Hk980L7vc_aZqKjguZHYrgY4D8lbu7LLRs58y_Bf1zQ4C2CCmmc3I-AMjmEUYEoOK8J6NL2PiHsgtRrkE8QcRnw-ueDsuuS0/s320/after.jpg)
There is a fairly obvious difference between the two. This isn't the final style, as we want to to be Miyazaki-ish. I just wanted to see how quickly it would be to edit the texture to make it look...more cartoony.